Credits & tiers
One credit is one US cent. Tiers are plain token counts - hold 10,000 and you are in. Payouts land every 3 minutes, so the figures below are what a full day of holding pays, from a fresh streak through to the capped duration bonus.
The rate, exactly
credits = your tier's rate × min(2, 1 + 0.02 × (streak − 1)), every 3 minEach tier pays a flat rate every 3 minutes - 2.125, 5.95, 11.475, 25.5 credits from bronze up to whale. On top of that, a multiplier grows with every consecutive payout you hold through and caps at double after 51 of them. Your first payout always earns nothing, so a single well-timed buy is worth zero.
One credit is one US cent
Credits are quoted against the dollar, so what an item costs is never a mystery - a $2.40 skin is about 264 credits. Your spendable balance is always a whole credit; payouts accrue in thousandths behind the scenes, so nothing is lost to rounding 480 times a day.
Size and duration both pay
Your rate comes from how many tokens you hold, and on top of that a multiplier grows with every consecutive snapshot you hold through - up to double. Leaving and coming back resets it to zero.
Spend it on anything
Cases, rifle skins, knives, gloves, stickers - the entire market, priced live. The only limits are a per-claim ceiling and whether anyone is currently selling.
Credits need two snapshots
The first snapshot you appear in earns zero. From the second consecutive one onward you earn your rate. One lucky moment is worth nothing; holding through is worth everything.
Credits scale faster than your holding
Tiers are labels. The rate itself is continuous, so doubling your bag more than doubles your credits - and splitting it across wallets always earns less than holding it in one.
One claim per Steam account
Not per wallet. Steam accounts cost money and time to farm, wallets do not. A trade URL identifies exactly one Steam account, and only one wallet can point at it.
Credits do not expire
And they are never retroactively voided. Rates can change for future snapshots, and we will say so when they do.
No randomness anywhere
You pick the item, you get that item. Prices in credits come from live market prices, re-read every few minutes, with a floor so a mispriced listing is never a cheap claim.
Holding already? Your credits are waiting.
Go to claim